The Walking Dead: Onslaught
Survios ◦ VR Action Combat Game ◦ Unreal Engine 4 ◦ 2019
Role on Project: Senior Technical Designer
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Game Systems Scripting
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Oversaw integration of Dialogue System across the entire product, establishing and standardizing all data pipelines and setting up all key scripting systems required.
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Responsible for training team members on the use of this system, as well as reviewing data implementation across the entire game.
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Took up a variety of gameplay and systems scripting polish tasks across the product.
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Campaign Scripting
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Implemented and polished scripted gameplay across all of the campaign missions. Refactored a variety of prototype systems and mechanics across the campaign to account for multiplayer replication and proper scripting standards.
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Designed, oversaw, and implemented all tutorials for the campaign to cleanly on-board players on a variety of unique action VR game mechanics.
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Polished and standardized core mission systems related to checkpoints and mission progression across the full campaign.
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Reviewed and oversaw the work of junior technical designers on various implementation tasks.
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